Greetings! This week I have another (much shorter) Weiss review! This time around I will be discussing the Log Horizon Power up set! For those who are unfamiliar with what a power up set is, a power up set is a set of 8 cards meant to take an older set and make it more competitive with the current meta. The power up sets include a small storage box, a pack of sleeves, a deck box and 4 copies of 8 different cards. There are 8 foils in the set, one of each different card.

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There are four copies of each card listed below. Let’s take a look at the first card!


Isuzu, Poem She Wants to Recite   LH/SP02-01

Trait 1: 魔法 (Magic)
Trait 2: 音楽 (Music)

[A] [Discard a Climax card from your hand to the Waiting Room] When this is placed from hand to the Stage, you may pay cost. If so, choose a Character in your Waiting Room with either ::Weapon:: and/or ::Magic:: and return it to your hand.
[A] When this Direct Attacks, choose 1 of your other Characters, and that Character gains +1500 Power for the turn.

This card remedies two of the issues that the Log Horizon set had. This card  gives the set a good option for handfixing and a affordable means of boosting power. The hand fix is a really  niceinclusion here. Because of the zero cost this may be better than the searcher whose second ability didn’t do much. Trading a climax for a card in the waiting room is arguably better than a standard searcher. The second ability is nice too. There were cards in the original set which pumped power but the cost of these cards prevented them from being effective in the deck. Yes you need an open slot on the opponents field for this to work but at level 0 and 1 this is possible. Those levels are where the additional power will be needed the most. Also a possibility of pumping the level 3 Akatsuki from the EB is too good to pass up. Since you need a lot of stock to have an effective endgame with this set, a card which has 2 good abilities each with no stock cost is a welcome addition.

Tetra, Bishoujo Idol?  LH/SP02-02


Trait 1: 魔法 (Magic)
Trait 2: 音楽 (Music)

[A] When the Battle Opponent of this becomes Reversed, you may choose a Character in your Waiting Room and return it to your hand. If so, discard a card from your hand to the Waiting Room.
[A] When this becomes Reversed, if the Level of the Battle Opponent of this is higher than the Level of your Opponent, you may Reverse that Character. 

Log Horizon now gets the current trendy tech in many sets. The ability to destroy a level 3 which is summoned early is really powerful. Usually additional resources are spent to summon a card early and this card for only 1 stock can make that a wasted effort. In addition for no additional cost you have the possibility of setting your endgame and getting a card to replace what you just played. If your opponent doesn’t run early summon level 3s than the card can be a dead play at times. At 6000 power, you have to hope that a level 0 or weak level 1 is on the field to pull of the hand fix ability. This cards effectiveness does depend on the opponent but at 1 or 2 copies this is a nice tool to add to a deck.

“Shadow Lurk” Akatsuki   LH/SP02-03


Trait 1: 武器 (Weapon)
Trait 2: 忍 (Ninja)

[C] If there are 2 or fewer Climax cards in your Waiting Room, this gets -1 Level while in your hand.
[C] If you have 3 or more other Characters with either ::Weapon:: and/or ::Magic::, this gains +1500 Power.
[A] When this is placed from hand to the Stage, look at up to X cards from top of your Library and choose up to 1 of them and put it in your hand. Put the rest in your Waiting Room. X = # of your Characters with either ::Weapon:: and/or ::Magic::. 

If you have any doubts as a Log Horizon player concerning the new cards, this card should put that to rest. This is a great card, probably the best card in the Power Up Set. You have 3 abilities which are all quite useful. The set now has a viable lvl 2 play option with an easy early summon condition and a sizable power stat at level 2. In addition the on play ability is great for setting up the Level 3 endgame combo. It is important to note that the text says to choose a CARD not CHARACTER meaning you can add a climax to your hand as well. Again we have a card which helps with some flaws in Log Horizon. The level 2 play was pretty lackluster and the level 3 climax combo could be difficult to execute at times. With this card both issues are taken care of. A great card which many sets would love to have .

Minori, Shiroe’s Pupil        LH/SP02-04

Trait 1: 魔法 (Magic)
Trait 2: 双子 (Twins)

[A] At the start of your Climax Phase, choose 1 of your Characters, and that Character gains +500 Power for the turn.
[S] BRAINSTORM [(1) Rest this] Flip over the top 4 cards of your Library and put them in the Waiting Room. For each Climax card revealed this way, search your Library for up to 1 Character with either ::Weapon:: and/or ::Music::, reveal it, put it in your hand, and shuffle your Library. 

There is no doubt that this is a good card especially in the context of the set. The only other brainstromer let you draw cards instead of search. Considering that draw effects can very easily backfire, the search brainstorm option is much needed. I also like the secondary effect to this card. In the early game the random additional 500 power can be quite useful with the overall attack power of this set being a bit low. There are better brainstormers in the game including ones which give a continuous power buff but I won’t complain too much about getting a search brainstorm. This card is another reason that if you are a Log Horizon player that you would want to invest in this set.

“Dual Wielding” Nyanta    LH/SP02-05


Trait 1: 武器 (Weapon)
Trait 2: コック (Cook)

[C] If there are 2 or fewer cards in your Stock, this gains +1500 Power.

A simple but useful card. We have another option for level o beaters besides the Shojirou from the EB. That card was good but the ability could be easily countered by some sets. The power condition is really easy to manage here and with the global support you can have 4500 wall for the first couple of turns. This is a good card.

William Massachusetts     LH/SP02-06


Trait 1: 武器 (Weapon)
Trait 2: None

[C] For each of your other Characters with either ::Weapon:: and/or ::Magic::, this gains +500 Power.
[A] When this attacks, if “Gamer’s Pride” is in the Climax Zone, reveal the top card of your Library. If it’s a Character with either ::Weapon:: and/or ::Magic::, put it in your hand. (Otherwise put it back where it was)

Gamer’s Pride      LH/SP02-08


Triggers: Soul Gate

[C] All your Characters gain +1000 Power and +1 Soul.

The set now has a really good level 1 climax combo. I like this type of combo because it doesn’t rely on having to kill your opponent to add card to hand. You can simply play it safe by side attacking and potentially adding a card to hand for use on your next turn. The combo is only as good as the climax and the climax is a good climax especially in the context of this set. The climax it combos it with is a climax gate so also grants power potentially boosting this card up to over 7000 power for the turn. This is really nice for 0 stock. Since the power really doesn’t matter to pulling off the combo, filling the field to boost the power of this card is not necessary all the time. Also with all of the encore characters at level 1, keeping the cards power buffed won’t be as much of an issue as with cards in other sets. This is a really good climax combo.

“Full Raid” Shiroe      LH/SP02-07


Trait 1: 魔法 (Magic)
Trait 2: メガネ (Glasses)

[C] If all your Characters are either ::Weapon:: and/or ::Magic::, this gains +1000 Power.
[A] When this becomes Reversed, if you have 1 or fewer other Character with either ::Weapon:: and/or ::Magic::, put this in your Clock.

This card isn’t a bad one, I just feel that it is the weakest card in this group. A 1/0 6500 card is a good card to include if the downside isn’t terrible.These cards do a lot of work at level 1 as many sets are going for more utility than power these days. It’s not perfect however. There might be some scenarios where this is the only the only play you have in your hand when you have an empty or near empty field. The inability to encore plus take extra damage in that case could turn out to be bad. The condition to gain the power is insanely easy so it will always be 6500 power. A 6500 no cost card in a deck with a stock intensive endgame is always useful. This card is just a bit more of a gamble than some other options in the set. This card is good despite all this and is worth consideration. It is just the least desirable card in this group.

Overall the cards included in this power set are all really quite good. The cards all help to fill needs that the Log Horizon had. Do these cards completely change the strength of the set? The answer to that is no as the set hasn’t gotten to power level of a set like To Love Ru or improved as greatly as Index did after the comeback campaign.  However, what it does do is make the decks played much more consistent. The level 1 game is stronger, there are viable lvl 2 gameplay options and the endgame is improved all because  most of these cards help to get you what you need to execute the deck’s gameplan. The consistency was the biggest problem with the set as a whole and these cards solve that issue. We have a good group of cards here and if you are a Log Horizon player, I certainly recommend that you pick up a set or buy singles of these cards as they will help your deck out considerably.

That concludes this set review. I do intend to do a set review for the Log Horizon set coming soon and am exploring writing about the Clannad power up set as well. If you have any comments concerning these cards please comment down below or on my Facebook (Railgunfan75’s Geek Blog) or Twitter Page (@Railgunfan75). If you have any suggestions for future posts or content please leave feedback on those sites as well. Also please check out MadMaz Reviews ( where you can find Movie, TV, and Anime reviews written by the sites founder Maz and more content by yours truly. So until next time, this is Railgunfan75 signing off!