Greetings! Railgunfan75 here with another trial deck review. This time I will be discussing the trial deck from the last set release- Is the Order a Rabbit. Just like with my previous reviews, I will be discussing the non vanilla cards by level. As usually is the case all images and translations are from So grab a cup of coffee or tea and lets get started!

Level 0


Cocoa, New First-Year High School Student  GU/W44-T01

Trait 1: ラビットハウス (Rabbit House)

Trait 2: パン (Bread)

[C] All your other Characters with either ::Rabbit House:: or ::Bread:: gain +500 Power.

Global assists are always a nice inclusion in any deck. The fact that the traits are held by all of the characters in the deck is even better. Not a bad option for competitive play though there is a global assist in the booster which does have a nice secondary effect.  Despite this fact, it is still a good assist option for decks running the Rabbit House Cards.


“Changing” Cocoa  GU/W44-T02

Trait 1: ラビットハウス (Rabbit House)

Trait 2: パン (Bread)

[A] When this attacks, choose 1 of your other Characters, and that Character gains +1500 Power for the turn.

A 1500 power boost can make a huge difference during a card battle especially at level 0 or 1. If you are running other cards which require on reverse effects, then this card would be a nice complement to that. Overall a good card.



Rize in Maid Uniform   GU/W44-T03

Trait 1: ラビットハウス (Rabbit House)
Trait 2: 武器 (Weapon)

[A] [(2)] When this is placed from hand to the Stage, you may pay cost. If so, choose a ::Rabbit House:: Character in your Waiting Room and return it to your hand.

Two stock may seem like for an on play effect but this effect can really be useful at different points throughout a game. The card lets you trade 2 stock for a card to replace this one in your hand. This effect can be better than a standard searcher which usually requires you to play a card then discard one more to search . This card is a nice tech card and is certainly worth considering.

“A Little Cool” Chino   GU/W44-T13


Trait 1: ラビットハウス (Rabbit House)
Trait 2: コーヒー (Coffee)

[A] When this is placed from hand to the Stage, draw a card, and discard a card from your hand to the Waiting Room.

A no cost means to filter your hand is always a nice tool to have. In addition this card can help you to cycle through your deck to get closer to deck refresh, draw a climax for a climax combo, and help stop you from triggering a climax when attacking. In addition if you draw a useless card, you can discard it right away. On many card such an effect costs stock but this has no cost making it even more appealing. Great card which can be useful in multiple deck types.

Chino in the Wood-Framed Town     GU/W44-T15


Trait 1: ラビットハウス (Rabbit House)
Trait 2: コーヒー (Coffee)

[C] This cannot Side Attack.

A solid 3500 beater with a very manageable downside. This type of card is good in other sets and should be helpful in this set as well. Overall a solid card.

In addition to these cards, the deck also includes a red 3ooo power vanilla and a blue 3000 power vanilla. As level 0 lineups go, this lineup provides some great potential tech cards for a competitive deck and is decent on its own. You have ways to hand fix, set up for later stages of the game, and boost other characters. Good template for a basic level 0 lineup.

Level 1

“Waitress of the Rabbit House” Rize  GU/W44-T07 


Trait 1: ラビットハウス (Rabbit House)
Trait 2: 武器 (Weapon)

[A] ENCORE [Put the top card of your Library in your Clock] 

These cards are simple but can be effective. Clock encore effects are favorable because they allow to maintain field, hand, and stock at the cost of one damage. This is the sets lone clock encore option  and a decent beater so it might see some play .

“Transporter” Chino  GU/W44-T16


Trait 1: ラビットハウス (Rabbit House)
Trait 2: コーヒー (Coffee)

[C] If you have 2 or more other ::Rabbit House:: Characters, this gains +1000 Power. 

A  costless beater with a condition that in the proper deck is very easy to manage. A very viable option in Rabbit House decks.

“Mascot Girl of Rabbit House” Chino   GU/W44-T17


Trait 1: ラビットハウス (Rabbit House)
Trait 2: コーヒー (Coffee)

[A] [(1)] When this attacks, if “Power of Barista” is in the Climax Zone, you may pay cost. If so, this gains +2000 Power and the following ability for the turn. “[A] When the Battle Opponent of this becomes Reversed, you may draw a card.”

Power of Barista   GU/W44-T21


 Triggers: 2 Soul

[A] When this is placed from hand to the Climax Zone, draw a card, choose 1 of your Characters, and that Character gains +2000 Power and +1 Soul for the turn.


I was surprised to see that they included this type of combo in the deck. Many people hate this type of climax but I don’t think it is that terrible. The card replaces itself when played and the 2k power and a soul can be substantial. The combo itself does have it downsides such as the 1 stock, needing to reverse something,  and the possibility that you get something you don’t need. However the card can potentially reach around 10000 power which should ensure that it will reverse any level 1 out there so the risk isn’t terrible. As a teaching tool it works nice since it can show the value of having such a combo in a competitive deck.

Rock, Paper…  GU/W44-T19 a-c

Choose 1 of your Characters, and that Character gains +1000 Power for the turn.
Play Rock-Paper-Scissors with your Opponent until someone wins, if you win, draw a card.

This is a fun flavorful event. There are three possible art variants available which are shown above. If this card gave 2000 power, it would be much better but trading a card for 1K is not really worth it. Yes you do have a chance to replace it but its a 50 percent chance that this will happen. I like what they were thinking with this as rock paper scissors is always fun but in general its not great of a card.

Under One Roof  GU/W44-T20


Search your Library for up to 1 ::Rabbit House:: Characters, reveal it, put it in your hand, and shuffle your Library. Choose 1 of your Characters, and that Character gains +1000 Power for the turn. 

I actually like this event. The card basically trades itself for any Rabbit House character and gives a 1000 power boost to anything. It is hindered a bit in the fact that you need a significant amount of blue in order to play this. In the right build however, it could have some use. The search is nice and the 1000 power is just icing on the cake.

The level 1 game also includes a Red 1500 power baackup and a red 5500 vanilla (this card does have 4 art variants). The level 1 lineup for the deck is certainly functional. You have cards which can overcome most sets level one and cards which can get you cards you need in your hand. The stock cost is a bit high so managing your hand properly is key but I have seen worse level 1 games out there.

Level 2 

“Bright And Lively” Cocoa  GU/W44-T08


Trait 1: ラビットハウス (Rabbit House)
Trait 2: パン (Bread)

[C] All your other Characters with either ::Rabbit House:: or ::Bread:: gain +1000 Power.
[S] [(2) Rest this] Choose a Character in your Waiting Room and return it to your hand. 


I am a fan of this type of card profile. I like the global 1k boosts because it will help your level characters survive at level 2. The on play salvage effect if you have the stock is also a nice touch. This card is simple but effective.

Also included is a red 9000 power vanilla and a blue 8500 vanilla. The level 2 lineup here is nothing special. With the assist and the vanillas it does help to bridge the gap between level 1 and 3 but it doesn’t do much else.

Level 3

Cocoa in the Wood-Framed Town  GU/W44-T10


 Trait 1: ラビットハウス (Rabbit House)
Trait 2: パン (Bread)

[C] If you have 3 or more other Characters with either ::Rabbit House:: or ::Bread::, this gains +1000 Power.
[A] When this is placed from hand to the Stage, you may put the top card of your Clock in the Waiting Room.


This is a pretty standard level three for a trial deck and that is fine. Heal abilities while less prominent lately are still nice to have in a pinch. A lack of additional red healers in the booster means that this card can have some use beyond the trial deck. Nothing special with this card but a ok card regardless.

The remaining climaxes in the deck are Gates (Comebacks) and red 2 soul climaxes.


In general we have a decent climax lineup here. With the inclusion of gates and DPS climaxes we have a good variety with the climaxes here.

Overall, this is a pretty good trial deck. Not only does this deck have a relatively simple and simple to execute game plan, but it contains cards which could have some use in more competitive decks. It can be a little stock intensive with its abilities but it does have a lot of nice tools at its disposal.  While it doesn’t have any groundbreaking, it is a good demonstration of the types of pieces ones to make a functioning deck. This is a nice trial deck for beginners and fans of the series.

This concludes my review for the Is the order a Rabbit trial deck. What do you think of the deck? Please comment below. Also if you like my content, please follow me on twitter (@Railgunfan75) and Facebook (Railgunfan75’s Geek Blog) for news and updates. So until next time, this is Railgunfan75 signing off! See ya!