railgunfan75's Geek blog

My thoughts on all things geek…anime, comics, conventions, etc. Just remember stay geeky my friends!

Weiss Schwarz Trial Deck Review: Konosuba

Greetings! Trial decks have been pretty much looked at with disdain by the “competitive” community. There is some validity to that view point as many Trial decks are underwhelming at best.And the good cards are usually included as one ofs in the deck making them a pain to acquire. However, I believe that criticizing soemone for using trial deck cards is a bit harsh, Some have produced noteworthy cards (Trouble Girl Haruhi anyone?) and they are a great way of getting new players into the game. Bushiroad seems to have picked up on this criticism and are releasing TD+s for certain sets. These decks are advertised as having better tech, more level 3s and the guarantee that purchasing 2 will get you a playset of each card. Bushiroad has promised a lot with these new TDs and one of the first ones to receive this treatment is Konosuba.  Does this TD+ hold up to the promises made? Is it a worthwhile investment? Read on and find out!

 

Level 0

KS/W49-T01   “女神を選択”カズマ
“Choosing the Goddess” Kazuma
Trait 1: 冒険者 (Adventurer)   Trait 2: 魔法 (Magic)
[C] All your other ‘”Forced Along” Aqua’ gain +1000 Power.
[A] BOND/'”Forced Along” Aqua’ [(1)]

Bonds can be useful effect, a simple means to maintaining hand and getting a character that might be useful in future turns. This bond has a second effect- giving a power boost to it’s bond target. This type of combo can be a backbone for early game play. In the context of this deck, it seems a bit out of place with a good assist and brainstorm (both will be discussed later) likely taking up your backrow slots. Also it’s bond target is a 5500 vanilla which can get big with this card but won’t do much else. Solid effects overall but you will likely find your self playing other options over this one.

KS/W49-T02   “両親の名前”めぐみん
“Parents’ Names” Megumin
Trait 1: 冒険者 (Adventurer)   Trait 2: 魔法 (Magic)
[A] When this becomes Reversed, if the Level of the Battle Opponent of this is 0 or lower, you may Reverse that Character.
[A] [(2)] When this is placed from the Stage to the Waiting Room, you may pay cost. If so, choose a Character in your Waiting Room with either ::Adventurer:: or ::Magic:: and return it to your hand.

This card will likely be a staples in many decks. Level 0 reversers are present in pratically every deck and this card has a nice extra bonus. The salvage effect can be useful in certain situations such as a means to pay out a climax or a deck essential character from stock. In case of a character that is paid out, that character can be a salvage target as well. While this effect is not worth spamming every turn, having a use for a level 0 card later in the game is certainly a nice bonus. This card is certainly worth playing.

KS/W49-T03   “爆裂魔法の誇り”めぐみん
“Proud of Explosion Magic” Megumin
Trait 1: 冒険者 (Adventurer)   Trait 2: 魔法 (Magic)
[A] When this attacks, choose 1 of your Characters with either ::Adventurer:: or ::Magic::, and that Character gains +1 Level and +1000 Power for the turn

Next up we have a card which has a pretty common effect but this effect can be quite useful at level 0 and level 1 to help maintain field advantage. It can also give additional power buffs to cards to ensure that on reverse effects can happen. This card isn’t glamorous but can be a nice role player.

KS/W49-T04   “断る理由”めぐみん
“Reason to Reject” Megumin
Trait 1: 冒険者 (Adventurer)   Trait 2: 魔法 (Magic)
[a] [(1) Discard a card from your hand to the Waiting Room] When this is placed from hand to the Stage, you may pay cost. If so, search your Library for up to 1 Character with either ::Adventurer:: or ::Magic::, reveal it, put it in your hand, and shuffle your Library.

Search effects are always strong event if it a drop searcher. I still believe that these types of effects can be useful in a deck and in some cases prefer these over the “Riki” searchers because of their relevance late game and as a nice means to hand fix. These cards also can get you basically anything in a deck instead of just level 0s and 1s. We shall see if the set will get a better search option but this one is certainly not bad and will certainly have a roll in a Megumin deck.

KS/W49-T12   “仲間急募!”アクア
“Immediate Opening for Party Member!” Aqua
Trait 1: 冒険者 (Adventurer)   Trait 2: 女神 (Goddess)
[C] During your Opponent’s turn, your other Character in the Front Row Center Slot gains +1500 Power.
[S] BRAINSTORM [(1) Rest this] Flip over the top 4 cards of your Library and put them in the Waiting Room. For each Climax card revealed this way, you draw up to 1 card.

We have a brainstorm with a very nice defensive effect even if it is just to one slot. The power buff can allow you to potentially keep the center slot for an additional which has many positive consequences over the course of the game. Add this with a plussing brainstorming effect and you have a card which net you some solid card advantage. Yes draw brainstorms are weaker than some alternatives but this deck does have hand fixing options and good reasons to play climaxes if you draw into them. At the very worst we know the Aqua centric decks will have access to a brainstorm which is always comforting.

KS/W49-T13   “こういった世界でのお約束”アクア
“Typical Thing in This Kind of World” Aqua
Trait 1: 冒険者 (Adventurer)   Trait 2: 女神 (Goddess)
[C] ASSIST All your Characters in front of this gain +500 Power.
[A] When your Climax is placed in the Climax Zone, choose 1 of your Characters, and that Character gains +1000 Power for the turn.

This assist setup made famous by the Asuna assist from SAO set 1 is a strong effect in decks which rely heavily on climax combos (which is a good portion of decks). A full backrow of this card can really help you get over a difficult character or really impact the field by buffing multiple characters. The effect is also useful for those “on reverse” effects making them much more viable. This is just a good assist option.

KS/W49-T14   “お調子者で能天気”アクア
“Thoughtless and Carefree” Aqua
Trait 1: 冒険者 (Adventurer)   Trait 2: 女神 (Goddess)
[C] If there are 6 or more cards in your hand, this gains +1500 Power

Level 0 beaters have gone out of favor with a lot of people with utility being the norm for many decks. This profile though is certainly one of the better ones. You won’t want to field flooding at level 0 so this can be 4000 power without any real effort. Can this card be easily worked around by some decks? Sure. But for those decks that don’t have a workaround this card can be a problem. Nice card.

Level 1

KS/W49-T05   “爆裂魔法準備”めぐみん
“Preparation for Explosion Magic” Megumin
Trait 1: 冒険者 (Adventurer)   Trait 2: 魔法 (Magic)
[C] This cannot Side Attack.
[A] CX Combo When the Battle Opponent of this becomes Reversed, if “Explosion” is in your Climax Zone, you may choose a Character in your Waiting Room and return it to your hand.
KS/W49-T10   エクスプロージョン
Explosion
Trait 1: None   Trait 2: None
[A] When this is placed from hand to the Climax Zone, choose up to 1 RED card in your Waiting Room and put it in your Stock, and all your Characters gain +1 Soul for the turn.

So we already have access to a level 1 plussing combo…nice! I do acknowledge the obivous weakness of this particular combo but in context of the deck, this card has multiple ways to get additional power buffs. Getting this card to over 7000 power is not unreasonable. here. Plus the combo costs no stock so you don’t have to worry about paying for the effect only to get countered. The climax is nice too with stock souls being a very strong climax type. They were kind enough to include 4 copies of each in the deck so you don’t have to worry about consistency. Also with the draw brainstorm you can have extra opportunities to get this and the climax to hand. This is a nice combo.

KS/W49-T06   “紅魔族の少女”めぐみん
“Crimson Demon Girl” Megumin
Trait 1: 冒険者 (Adventurer)   Trait 2: 魔法 (Magic)
[C] For each of your other Characters with either ::Adventurer:: or ::Magic::, this gains +500 Power.
[A] ENCORE [Put the top card of your Library in your Clock]

I have said this before but I am a fan of level 1 clock encore cards and this one is no exception. I won’t spend too much time as to why I like this card as it similar reasons to other clock encores I have discussed. I will say though that with the early game asists available this card will have an easier time others of it’s type to stay alive. This is certainly a nice beater.

KS/W49-T15   “強制連行”アクア
“Forced Along” Aqua
Trait 1: 冒険者 (Adventurer)   Trait 2: 女神 (Goddess)
–None–

I normally don’t discuss vanillas in these deck reviews but this is noteworthy for two reasons. It is a bond target and it is the only vanilla in this deck. It can be a 1/0 7500 with 2 of the bonder in the backrow. That’s something.  That’s really about all I can say about this card.

Level 2

KS/W49-T07   “究極の攻撃魔法”めぐみん
“Ultimate Attack Magic” Megumin
Trait 1: 冒険者 (Adventurer)   Trait 2: 魔法 (Magic)
[A] When this is placed from hand to the Stage, this gains +X Power for the turn. X = 1000 times # of your Characters with either ::Adventurer:: or ::Magic::.

Attackers like this can have a place in decks as a nice low cost option to get rid of an annoying opposition character. This one can certainly fit the bill with it possibly being 14K with assists. This can get rid of something big for you. It will likely die on your opponents turn which does hurt the card a bit but paying 1 stock to get rid of a 2 stock character is certainly worth it in my opinion. Could be a good roleplayer in a deck.

KS/W49-T08   “疎まれし禁断の力”めぐみん
“Ostracized Forbidden Power” Megumin
Trait 1: 冒険者 (Adventurer)   Trait 2: 魔法 (Magic)
[A] When your Climax is placed in the Climax Zone, this gains the following ability for the turn. “[A] When the Battle Opponent of this becomes Reversed, you may put the top card of your Library in your Stock.”

Next up we have a card with an interesting effect on a card which may not pull off the effect often. I like the free stock effect as of course many of know already know, extra stock in a turn is a good thing. There is just no guarantee that it will kill anything with 8k power. In an ideal scenario using cards from this deck, it could get to 12.5k which can still be stomped by counters. If that fails then this is a 2/1 which really does nothing. The effect is good, the card overall could prove to be very inconsistent.

KS/W49-T16   “天国は素敵な所?”アクア
“Is Heaven a Wonderful Place?” Aqua
Trait 1: 冒険者 (Adventurer)   Trait 2: 女神 (Goddess)
[S] [Counter] BACKUP 3000, Level 2 [(1) Discard this card from your hand to the Waiting Room]

Counters are a necessity for any deck and a 3k counter certainly will do the trick. A viable option in any deck.

KS/W49-T17   “女神の誇り”アクア
“Pride of the Goddess” Aqua
Trait 1: 冒険者 (Adventurer)   Trait 2: 女神 (Goddess)
[C] ASSIST All your Characters in front of this gain +X Power. X = 500 times Level of that Character.
[A] [Discard a card from your hand to the Waiting Room] When this is place from hand to the Stage, you may pay cost. If so, look at up to 4 cards from top of your Library, choose up to 1 Character with either ::Adventurer:: or ::Goddess::, reveal it, put it in your hand, and put the rest in the Waiting Room.

This card contains 2 good abilities. Level assists are always useful and the secondary effect is one which can turn an average set into a good/great one. Granted this effect is usually seen on level 0 cards making this card a but inferior to other versions of it. However even at level 2, the hand fixing effect is still really good. This makes your level 1 combo a little less critical since you now have a backup option for setting up your level 3 play. Certainly one of the best cards in the deck and I would be surprised if it doesn’t see play.

Level 3

KS/W49-T09   我が名はめぐみん
My Name Is Megumin
Trait 1: 冒険者 (Adventurer)   Trait 2: 魔法 (Magic)
[A] When this is placed from hand to the Stage, this gains +X Power for the turn. X = 500 times # of your Characters with either ::Adventurer:: or ::Magic::.
[A] When this is placed from hand to the Stage, you may choose a Character in your Waiting Room with either ::Adventurer:: or ::Magic:: and return it to your hand.

This card is a simple yet effective roleplayer. I like on play salvage effects as they can help you cycle other effects, they replace the card you just playes and can get you something useful to play on the same turn. This also sits at 12500 power base on the turn it’s played which is not an insignificant power level and may let let get over opponents lvl 3s. A typical TD level 3 but I could see running 1 or 2 of this card as a means to help facilitate other endgame options.

KS/W49-T18   “水を司る女神”アクア
“Goddess of Water” Aqua
Trait 1: 冒険者 (Adventurer)   Trait 2: 女神 (Goddess)
[C] For each of your other Characters with either ::Adventurer:: or ::Goddess::, this gains +500 Power.
[A] When this is placed from hand to the stage, you may put the top card of your Clock in the Waiting Room.

This card is another roleplayer being an 11500 healer and a standard TD card. Having at least a couple of healers in a deck can be a lifesaver. It also can be a bit of a beater as well on both turns. Solid splash in option for sure- not much else to say as the effects are pretty standard.

Events

KS/W49-T19   エリス教徒の同情
Sympathy of Believer of Eris
Trait 1: None   Trait 2: None
Search your Library for up to 2 Characters with either ::Adventurer:: or ::Goddess::, reveal them, put them in your hand, and shuffle your Library.

We have seen this type of event before and it is one which can have it uses. Effectively a plus one because you have to discard the event, searching two is a great way to thin and cycling through a deck. Pulling two cards out may not seem like much but it can make a huge difference if you happen to have a deck with no climaxes. The two stock cost for the event is worth it based on this alone. Nice card.

Climaxes 

In addition to the stock soul shown above, we have…

KS/W49-T11   討伐クエスト開始!
Kill Quest Start!
Trait 1: None   Trait 2: None
[C] All your Characters gain +1000 Power and +1 Soul.
KS/W49-T20   異世界転移の特典
Bonus for Transferring to an Alien World
Trait 1: None   Trait 2: None
[C] All your Characters gain +2 Soul.

The climax lineup is one that you would typically find in a trial deck these days and this combination can work pretty well. You do get 4 copies of the stock soul to run the climax combo and 2 copies to the 2 soul and comeback climaxes. All of these climaxes can be a productive addition to a deck and really don’t hinder the deck’s play ability in any way.

The Konosuba TD+ has a lot of great cards included with it. Bushiroad promised that they would increase the quality if the decks with the TD+ and they certainly have come through with this one.

The deck at all levels certainly has positives, The level 0 game has cards with nice tech especially the level 0 reverser, the Aqua assist and the searcher. All 3 of these cards can really help to get the deck rolling. At level 1 you have a good plussing combo and nice beater options. The 1/1 clock encore has potential to stick around for multiple turns and the level 1 combo should be fairly easy to execute. At level 2 you have a cheap assassin and and multiple ways to set up your level 3 game. And at level 3 you have heal and field sustain options.

For the most part you have a collection of cards with more than just basic abilities.It seems like they balanced the elements of using a TD to show people how to play and encouraging them to try more than just the basic techs available.  It was nice to see only 1 vanilla in the deck and that card in conjunction with other cards can be more than just a basic vanilla. This deck also show players the basics of deck building in a better way than other TDs do by including many key pieces to a competitive deck here. For those looking for a template as to what types of tech to include in a deck then this is the place to find it for the most part. There are a couple of pieces missing such as a lvl 3 finisher and some level 0 tech but you have a really solid foundation for a deck.

I feel like while many of the cards in this deck are not broken or cards that you would want to centerpiece a deck, there are plenty of solid roleplayers here. Many of the cards would be nice to include as a complement piece to core cards of a deck. What makes these cards better is that you already have 2 or 4 copies of each card making acquiring them much easier then other easier (looking at you TD Rem and Emilia). I hope that Bushiroad continues to do the TD+ formula in the future. This deck type shows a lot of promise and certainly can be a better investment than other TDs. Definitely recommend purchasing 2 of these as then you can get the playset of every card.

This concludes my review of the Konosuba TD+. What do you think of the deck? Please comment below. Of course it wouldn’t be a post without a shameless plug for my Twitter Page (@Railgunfan75) so he it is. So until next time, this is Railgunfan75  signing off! See ya next time!

 

 

Advertisements

2 comments on “Weiss Schwarz Trial Deck Review: Konosuba

  1. Teya G
    March 28, 2017

    In terms of level 1 and 2, I think it’s especially strong. Level 1 with clock encore does wonders for handsize and a 5.5k with +500 for each other character isn’t the easiest thing in the world to reverse anyway. Not to even mention the Apples clone with the 5.5k vanilla bond! Also, having a level assitst in there together with that 2/1 that gets x*1000 power on play provides a great power burst.

    • railgunfan75
      March 28, 2017

      I agree the midgame is the strongest point of this deck. The level 1 game especially. The climax combo is solid and I am a fan of clock encores as well. The apples combo feels a bit out of place in my opinion in this deck. It worked so well in Madoka because until set 2 came out you didn’t have any combos to worry about and no noteworthy backrow characters. The Konosuba deck has the asisst and the brainstorm which make for a strong back row and make both the combo and the clock encore that much better.On the opponents turn, the 1/1 hits 9K with one of each of those cards in the back and it in the front center. That is a force to be reckoned with. Plus the assist gives a vital 1k to the combo card making it much more viable. The apples combo is fine but it is kind of out shown in the deck.

      I also agree the 2/1 assassin is better than most of that card type because it gets so big. The aqua lvl 2 assist helps out as well by giving an additional 1k to that card. That same card also does a nice job with handfixing.

      Thanks for reading and hopefully you will enjoy what I have coming up in the future!

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Information

This entry was posted on March 26, 2017 by in Weiss Schwarz and tagged , , , , , , .

Blogs I Follow

Categories

Top Posts & Pages

Archives

Blogs I Follow

Follow railgunfan75's Geek blog on WordPress.com

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 157 other followers

%d bloggers like this: