Greetings and Happy New year! I am back with part 2 of my Ordinal Scale set review. Today I will be discussing some green cards from the set. I have previously explored what yellow has to offer. If you would like to read about that follow the link: .

So without any further delay, let’s get started.

All images and translations are from

Note: The card names might be different for the English names. 


Leafa, Little Sister Thinking of Her Big Brother
Trait 1: アバター (Avatar)   Trait 2: 武器 (Weapon)
[A] This ability activates up to once per turn. When you use an [S] ability, choose 1 of your Characters, and that Character gains +1000 Power for the turn.
[A] [(1)] When your Climax card is placed in the Climax Zone, you may pay cost. If so, look at up to 4 cards from top of your Library and search for up to 1 Character with either ::Avatar:: or ::Net::, reveal it, put it in your hand, and put the rest in the Waiting Room.

It could be easy to argue that this is the best card in the Ordinal Scale booster. This card has 2 strong effects which sync up with things that SAO tries to do. SAO has a lot of cards with good startup effects (including counters & brainstorms) that help the decks execute the game plan. This gives you an added bonus for pumping or brainstorming by giving something an additional 1000 power making even a miss on a brainstorm give you something for the 1 stock. This works with counter effects as well, allowing the Asuna counter from the 1st set to essentially be a 3k counter or allow you to give 1k to 3 characters. Since SAO like many other sets relies on climax combos, this card gives you an additional plus and mill on climax play. This works great with stock soul climaxes as you can get the search for free. Also this card is an easy splash into most of SAO’s deck types.

The only minor drawback is that this card is optimized by being placed in a backrow slot and SAO has a lot of good backrow options. This simply means that finding a place for it in a deck will take a little bit of effort and you might not have field space to play it every game. Despite these drawbacks, this card is an excellent option for green color fixing and a great utility level 0 card.

“Songstress” Yuna
Trait 1: ネット (Net)   Trait 2: 音楽 (Music)
[C] If there are 2 or fewer Climax cards in your Waiting Room, this gets -1 Level while in your hand.
[A] When this is placed from hand to the Stage, you may put the top card of your Clock in the Waiting Room.
[A] When this attacks, choose 1 of your other Characters with either ::Avatar:: or ::Net::, and that Character gains +X Power for the turn. X = 500 times # of your other Characters with either ::Avatar:: or ::Net::.

Next up we have a nice advance summon options for mono green decks. The condition to play this early is not the best option but it is certainly one that can be worked around. The card provides some nice utility with an on play heal and a nice power bump on attack to a character. This works nicely with the clock kick effect on the Leafa from the Re:Edit set or in the Wave attack deck for the Kirito on reverse effect. The only downside to this card is that it can’t give itself power meaning it will likely die on the opponents turn. Overall though not a bad card.

Suguha, Kendo Camp
Trait 1: ネット (Net)   Trait 2: スポーツ (Sports)
[C] All your other Characters gain the following ability. “[C] This cannot Side Attack.”
[A] [(1) Discard a card from your hand to the Waiting Room] When this is placed from hand to the Stage, you may pay cost. If so, search your Library for up to 1 Character with either ::Avatar:: or ::Net::, reveal it, put it in your hand, and shuffle your Library.

Green gets a drop search card that is also a nice beater. Drop searchers have fallen out of favor for many people but for SAO, it is still one of the better search options. Despite being hand fixes versus a straight up plus, these cards are not that bad. SAO does not have a ton of discard options and with the meta climaxes being both books and bars, having excess climaxes could be a problem with the meta decks. This card is also a substantial beater at level 0 (3000 power is nothing to sneeze at). It’s downside can be a bit troublesome at level 1 where side attacks are the most useful but if this is on the field versus your level 1 combo then your game is not going well anyway. This is a tech option that is certainly worth considering.

Suguha in Swimsuits
Trait 1: ネット (Net)   Trait 2: スポーツ (Sports)
[A] When this is placed from hand to the Stage, choose a Character in your Opponent’s Front Row, and that Character gains +1000 Power for the turn.
[A] This ability activates up to once per turn. When you use an [S] ability, this gains +1500 Power for the turn.

Next up we have a nice level 1 beater with minimal downside. This Suguha is basically a 1/0 7k with a downside that is really meaningless. The additional 1k to another character on your opponents side is really not going to affect too much and since you can pick, it makes it pretty easy to work around. Sugaha can get the power buff easily on both turns with a simple brainstorm effect giving it power on your turn and a counter giving it power on your opponents turn. This syncs nicely with “Vice Commander” Asuna as you can play the counter on a character and this will pump itself by 1500 power. There is the possibility of shenanigans with the counter by splitting the 2k between two characters and Suguha pumping herself.  The can work nicely in Leafa/Suguha waifu decks or as an alternative for the Sinon 1/0 beater if you wish to play only 1 color at level 1. Overall, a solid card.

Eiji, Bait Provoking
Trait 1: アバター (Avatar)   Trait 2: 武器 (Weapon)
[A] CX COMBO [Put an “Ordinal No.2” from your Climax Zone in your Clock] When this attacks, you may pay cost. If so, choose up to 4 Characters in your Waiting Room with either ::Avatar:: or ::Net:: and put them in your Stock in any order, and this gains +1 Soul for the turn.
[A] When this becomes Reversed in battle, Send this to Memory.
SAO/S51-048   オーディナル・ナンバー2
Ordinal No.2
Trait 1: None   Trait 2: None
[A] When this is placed from hand to the Climax Zone, choose up to 2 of your Characters, and they gain +2000 Power and +1 Soul for the turn.

SAO finally gets a high stock charge combo but unfortunately it’s really not that great. It is a shame because having this option would be nice considering SAO’s high stock demands. First the combo is a level 2 combo which makes it considerably worse then if it were at level 1. The main reason this is a problem is the possibility of refreshing right as you hit level 2. It is possible to not have any or enough targets to place into stock. Then if you wait a couple turns, you would likely be level 3 and want to play your finishing combo anyway. It should also be noted that the combo only nets you 3 stock instead of 4 due to the character cost. Three stock is still nice, but this difference does need to be accounted for when playing the combo. Also having to clock a climax from field and having it be a climax which isn’t that strong to begin with is another detriment. Overall, this combo is really underwhelming and full of problems.

Leafa, Upset at Being Absent
Trait 1: アバター (Avatar)   Trait 2: 武器 (Weapon)
[A] When this attacks, this gains +X Power for the turn. X = 1000 times # of your other Characters with either ::Avatar:: or ::Net::.
[A] This ability activates up to once per turn. During the turn this is placed from hand to the Stage, when the Battle Opponent of this becomes Reversed, put the top card of your Library in the Waiting Room. If that card has any Soul Trigger Icon, Stand this.

Next up we have an interesting secondary finishing option. This card doesn’t require a climax combo to activate meaning that it can fit into most decks. The re-stand effect doesn’t cost anything additional which is also nice and the can pump itself up to over 15000 power which will reverse many level 3s. The real trouble area with this card can be with the top check effect. The card checks for soul icons and if the game is going well, you likely won’t have too many cards with soul icons left in the deck. Also you really don’t have a way to know what the card is in advance. Because of these issues, if this is your only finishing option on a turn and it fails that could hurt you. The real strength of this card is it’s beater nature- you can get rid of trouble characters on the opposing side quite easily. It’s a nice beater which can occasionally attack a 2nd time for minimal cost. Overall it’s  not too bad. It could be worth a 1 or 2 copy inlcusion in a deck.

Leafa, Magic Attack
Trait 1: アバター (Avatar)   Trait 2: 武器 (Weapon)
[A] CX COMBO When the Battle Opponent of this becomes Revered, if “Support From the Fairies” is in your Climax Zone, choose up to 1 Character in your Waiting Room with ::Avatar:: or ::Net:: and put it in your Stock, and reveal the top card of your Library. If it’s Level 1 or higher, put it in your hand. (Climax cards are considered Level 0 for this effect. Otherwise put it back where it was)


Support From the Fairies
Trait 1: None   Trait 2: None
[C] All your Characters gain +1000 Power and +1 Soul.

Next Leafa fans can now rejoice as she finally gets a decent level 1 combo. With the climax, Leafa will at least be 7500 power meaning the reverses can come easily. The climax required being a bar means that it will be easier to get the climax to hand. Also there is the possibility of getting a stock and a character to hand on the reverse. There are a couple of issues with the combo. The first is that the characters cost stock to play meaning that you are basically trading stock. Also there are a lot of chances for tnhe character to check to fail as you likely will have cycled through some level 1s out of the deck (you need to have level 1s on the field for this to even activate). This combo is also outclassed by the Yuuki combo and the Asuna combos meaning you likely won’t play this in most decks. The only real place for this is in Leafa waifu decks.

SAO/S51-044   盾による対抗
Resisting With Shield
Trait 1: None   Trait 2: None
[Counter] Choose 1 of Characters in battle, and that Character gains the following ability for the turn. “[C] This cannot deal Damage to a player.”

SAO finally gets an anti damage counter- the coveted card that some of the top sets have. Sadly though this card doesn’t really sync up with how the set operates. The main issue is the stock cost with this card. SAO’s strength is with it’s finishing options and all of them require a fair amount of stock to play. In many games it would come down to paying the stock to stop one attack or paying the stock to win the game. Also this card does not stop on attack burns or clock kicks  (Most burn effects take place before the counter step and clock kicking is not counted as dealing damage.) This simply does not many newer sets which rely on burns for their finishing effects. The burns could finish you off before you get to even play it. Also being an event counter, it can be difficult to get to your hand. With the great character counters that the set has, you would get more consistency from one of those cards. So while this card seems insanely good, in the context of the competition and the set itself it encounters a few issues. While not a bad option, it may not work as well as it initially seems.

So that concludes part 2 of my set review for Sword Art Online: Ordinal Scale. Stay tuned for part 3 coming soon! Please let me know what you think of the cards and the set in the comments below. Also there are only 2 weeks left to submit your opinion for the 2017 Anime Awards- here is a link to the survey.

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