railgunfan75's Geek blog

My thoughts on all things geek…anime, comics, conventions, etc. Just remember stay geeky my friends!

Weiss Schwarz Set Overview: Konosuba Part 2: Blue

Greetings! Railgunfan75 here! Todat I have for you part 2 of my Konosuba set overview. For part 2 we will be focusing on the blue cards which focus around our favorite goddesses -Aqua and Eris. For those of you who are looking for Part 1, follow the link here (Weiss Schwarz Konosuba Set Overview Part 1: Red).  As usual all images and translations are from http://www.heartofthecards.com.

KS/W49-071   “トラブルメーカー”アクア
“Troublemaker” Aqua
Trait 1: 冒険者 (Adventurer)   Trait 2: 女神 (Goddess)
[C] Your other Character in the Front Row Center Slot gains “[A] ENCORE[Discard a Character card from your hand to the Waiting Room]”.
[S] BRAINSTORM [(1) Rest this] Flip over the top 4 cards of your Library and put them in the Waiting Room. For each Climax card revealed this way, choose up to 1 Cost 0 or lower Character in your Waiting Room and put them in separate Slots on the Stage.

I have argued in favor of this type of brainstorm before with the Emilia one from the Re:Zero set and the argument still stands with Aqua. I still believe saving cards from hand can be a useful option to hand and the possibility of fielding level 1s early especially your climax combos can be useful. Compared to the Emilia, this one is arguably a little weaker. The secondary of effect of giving one character encore versus an assist or power bump effect doesn’t quite net you as much benefit. It’s not a bad effect but I personally prefer the power bump option. Also while Re:Zero was fairly flexible with it’s brainstorm play, Konosuba is less so. One brainstorm is required for a level 3 finisher, the other is the prime choice for mono red decks meaning the range of decks this card is useful is limited. Nice option for the Goddess or some Adventurer builds.

KS/W49-072   “良き出会いのあらんことを”エリス
“May You Be Blessed with Kind Encounters” Eris
Trait 1: 女神 (Goddess)   Trait 2: None
[C] If ‘”Meaning for Killing Snow Sprites?” Aqua’ is in your Clock, this gets -1 Level while in your hand.
[A] When this is placed from hand to the Stage, you may choose a Character with either ::Adventurer:: or ::Goddess:: in your Waiting Room and return it to your hand.
[A] [(1) Discard 2 cards from your hand to the Waiting Room] This ability activates up to once per turn. When your Character in the Front Row Center Slot attacks, you may pay cost. If so, reveal the top card of your Library. If it’s a Character with either ::Adventurer:: or ::Goddess::, Stand this. (Put the revealed card back where it was)
KS/W49-075   “雪精討伐の意味とは?”アクア
“Meaning for Killing Snow Sprites?” Aqua
Trait 1: 冒険者 (Adventurer)   Trait 2: 女神 (Goddess)
[A] [Put a card from your hand in Clock] When this is placed from hand to the Stage, you may pay cost. If so, search your Library for up to 1 ::Goddess:: Character, reveal it, put it in your hand, and shuffle your Library.

Next up we have blue’s advance summon option and it is an interesting card. First, let’s look at the advance summon condition- a copy of the Aqua in the clock. The Aqua in itself is worth running as it is a no stock search option for Goddess characters. This is a nice effect especially in decks which are heavy in Aqua and Eris cards. The use for a card like this is to setup future turns especially level 1 combos or searching out level 3s. Raw search options are always good. It also has 2500 power which is a nice beater value at level 0. This card is an easy 4 of inclusion because of it’s utility in the right deck.

Eris’ condition for the early summon includes a card that you would want to play which certainly is useful. The trick is to ensure that one gets into your clock which can be tricky some games.

It’s on play effect of salvaging a character is always a good on play effect. The card replaces it self on play which is great especially considering the cards third effect.

Eris also possesses a finishing ability- one which could be powerful…if it works. The restand ability works great if you can ensure that you activate it. The first requirement (front center character attacking) is easy enough and good because it doesn’t have to take account your opponents field. The requirement to top check has a decent chance of failing especially in a compressed deck. Add in the fact that the set doesn’t have many great top checking options and you have a risky proposition. Also you have to pay before top checking meaning that you can potentially pay to do nothing. This isn’t a bad card it just is not a guaranteed finisher.

KS/W49-073   アクア
Aqua
Trait 1: 冒険者 (Adventurer)   Trait 2: 女神 (Goddess)
[C] During battles involving this, your Opponent cannot play BACKUP from hand.
[A] [(1)] When this is placed from hand to the Stage, you may pay cost. If so, your Opponent chooses 2 Climax cards in his or her Waiting Room, then return all cards in his or her Waiting Room other than those cards to the Library and shuffles the Library.
[A] CX COMBO [Discard a card from your hand to the Waiting Room] When “Resurrection” is placed in your Climax Zone, if this is in the Front Row, you may pay cost. If so, choose a Character in your Clock with either ::Adventurer:: or ::Goddess:: and put it in any Slot on the Stage.
KS/W49-098   リザレクション
Resurrection
Trait 1: None   Trait 2: None
[C] All your Characters gain +1000 Power and +1 Soul.

This is an interesting indirect offensive option in a time in which insane offense is the preference at level 3. This card does not win the game directly by forcing attacks, instead it intends to weaken the opponent by hopefully decompressing their deck. The cost for this effect is perfectly fine- 1 cost to add in a bunch of potential damage is fine. The can be that there will be games where using this effect will not be a good idea. They could have zero climaxes in waiting room or no waiting room at all. Or they have eight climaxes in waiting room and you would shuffle six back in this effect- that certainly wouldn’t be advised. The no backups ability can have some fringe benefits but it really isn’t that interesting. The climax combo lets you heal from clock to stage which bypasses anti-heal and stock costs but you do not gain on play effects. The combo is perfectly fine- the climax gate trigger would be a nice compliment to the climax used for the level 1 combo and can make this combo easier to execute. There are better combos to run at level 3 in some decks so the climax might not see play but this card can be a nice role-player because of it’s anti compression effect.

KS/W49-076   “優しい微笑み”エリス
“Kind Smile” Eris
Trait 1: 女神 (Goddess)   Trait 2: None
[A] When your Climax is placed in the Climax Zone, this gains +1500 Power for the turn.
[A] CX COMBO When “Revive” is placed in your Climax Zone, if this is in the Front Row and you have another ::Goddess:: Character, you may choose a Cost 0 or lower Character in your Waiting Room with either ::Adventurer:: or ::Goddess:: and put it in any Slot on the Stage.
KS/W49-099   蘇生
Revive
Trait 1: None   Trait 2: None
[C] All your Characters gain +1000 Power and +1 Soul.

This the level 1 combo intended for the Goddess or Mono blue deck and it is an alright combo. Eris combos with a book which is a nice climax- the global power and soul is always advantages during the midgame and the book trigger is not a terrible one either. Eris also gets pumped up to at least 7k with a climax play which is a sizable power level. The power level is a bonus anyway as the combo does not require you to reverse to activate the effect. As for the effect, it is nice for the turn you play it but not as good as many other combos. Most level 1 combos allow you to stage for your late game setups. While this one does give you a sort of indirect hand advantage (by saving your hand), it does makes a deck’s game plan a little bit more clunky to execute. I like that it is free and it covers all relevant traits, the character gets fairly big and it does not force you to extend your hand as much. An option best suited for the “Goddess” deck and while it has it’s issues it is not a bad option.

KS/W49-074   “優しい女神”エリス
“Kind Goddess” Eris
Trait 1: 女神 (Goddess)   Trait 2: None
[A] When this is placed from hand to the Stage, choose 1 of your other Characters with either ::Adventurer:: or ::Goddess::, and that Character gains +1000 Power for the turn.
[A] [Return this to your hand] When your Climax is placed in the Climax Zone, you may pay cost. If so, draw a card, and discard a card from your hand to the Waiting Room.

This card combos nicely with the level 1 combo discussed above. If you have the level 1 on your field, you can play this give the level 1 1k power, play the climax, bounce this back to hand and hand fix. and open up a spot to place a character from the combo. This is certainly a nice complementary piece to the Eris combo and the other combos you could play in this set. A nice level 0 utility option.

KS/W49-077   “セイクリッド・クリエイトウォーター”アクア
“Sacred Create Water” Aqua
Trait 1: 冒険者 (Adventurer)   Trait 2: 女神 (Goddess)
[A] When this is placed from the Stage to the Waiting Room, you may reveal up to 3 cards from top of your Library. If you reveal at least 1 card this way, choose up to 1 Character among them with either ::Adventurer:: or ::Goddess::, put it in your hand, put the rest in the Waiting Room, and discard a card from your hand to the Waiting Room.

This card sees a lot of play and for good reason. This card is effectively a costless reactive handfix. You can play this card, let it generate a stock for you and when it dies ideally on your opponents turn, you can adjust your hand. You can do this based on what is on your opponents board or what you need in the upcoming turn or turns and it basically can grab all relevant characters in the set. . In addition at 5k Power it is a decently sized beater and it can reverse some things especially if you get to level 1 first. This card can serve as a nice complementary piece for your level 1 game.

KS/W49-079   “恥ずかしがる”エリス
“Embarrassed” Eris
Trait 1: 女神 (Goddess)   Trait 2: None
[A] [(1) Discard 2 cards from your hand to the Waiting Room] When this is placed from hand to the Stage, you may pay cost. If so, choose a Character in your Waiting Room whose Level is equal to or lower than your Level and put it in any Slot on the Stage.
[A] When this becomes Reversed, if the Level of the Battle Opponent of this is higher than the Level of your Opponent, you may put that Character on the bottom of the Library.

If you are looking for anti change option, this is a good choice. These type of anti change options in some circumstances can be better than counters because it let’s you be on the offensive more and basically costs zero stock (Cost 1 to play & gain 1 back on attack) versus costing you stock to destroy an advance summon character. This one also gets around on reverse or encore effects by sending them to the bottom of your opponents deck. Sure this means that they may be able to play it again easier in some scenarios but it is a worthwhile risk. Many early plays would be less effective the second time around and there is a chance that the card could become damage.

KS/W49-087   “ここから冒険が始まる…?”アクア
“Here’s Where the Adventure Starts…?” Aqua
Trait 1: 冒険者 (Adventurer)   Trait 2: 女神 (Goddess)
[C] ASSIST All your Characters in front of this gain +500 Power.
[S] [Rest this] Choose 1 of your Characters with either ::Adventurer:: or ::Goddess::, and that Character gains +1000 Power for the turn.

A pretty basic assist, this Aqua is simple yet effective. The power curve for this set is pretty average and there are some useful effects which require reversing your opponent so the additional power bump is certainly needed. The additional 1000 power is certainly nothing to sneeze at either. There is one minor issue with this card and that is the cost of the second effect. With the exception of the Aqua brainstorm, the other brainstorm effects require you to rest 2 characters to activate. This means that if this card is played in conjunction with the brainstorms then you are forced to choose which effect to use. This can be a minor thing but it is certainly worth considering. Overall though a good assist option.

KS/W49-078   “セイクリッド・ターンアンデッド”アクア
“Sacred Turn Undead” Aqua
Trait 1: 冒険者 (Adventurer)   Trait 2: 女神 (Goddess)
[C] If the Level of the Character Opposite this is higher than the Level of this, this cannot Front Attack.
[A] When the Battle Opponent of this becomes Reversed, Send that Character to Memory.

Next up we have a beater with 2 downsides and these can be good or bad depending on the scenarios. For the first downside, this card basically can’t front attack in some late game scenarios which can hurt but if this is your only thing you can play late game, your game is not going well anyway. The effect only really comes into play at level 3 and sometimes at level 2 and by that point you would want to play other cards anyway. At level 1 however, the effect is fine. For the second downside, the effect forces you to play a bit carefully. Sending a card or two to memory won’t effect much but if this stays on the board and sends five or six characters to memory then you can help your opponent win. To sum up, this is a fine card but one which you need play with caution.

KS/W49-096   ゴッドブロー
God Blow
Trait 1: None   Trait 2: None
Choose 1 of your ::Goddess:: Characters, and that Character gains +50 Soul and the following 3 abilities for the turn. “[C] This cannot Side Attack.” “[C] Character Opposite this does not Reverse.” “[A] This ability activates up to once per turn. When the Damage dealt by this is Cancelled, draw up to 3 cards, and discard 2 cards from your hand to the Waiting Room.”

This event is essentially breaks down to force you opponent to cancel once, guarantee that an opponents character will survive, and draw 3, discard 3 (2 from the effect and 1 from playing the event). The draw 3 discard 3 would be fine if that is the only thing this card did. However, the other abilities this card has really can hurt you if you play it. Giving +50 soul basically ensures that the attack will cancel. This would be ok except you don’t get a second attack like with other cards. Also stopping an opponent’s character from dying while being forced to attack into said character could lead you into a  bit of a field disadvantage by not being able to trade characters. Certainly a flavorful event but one that can potentially harm you more than help you.

KS/W49-097   先輩登場
Senpai Appears
Trait 1: None   Trait 2: None
[Counter] If you have no ::Goddess:: Characters, you cannot play this from your hand.
Choose up to 2 of your Characters with either ::Adventurer:: or ::Goddess::, and they gain the following ability for the turn. “[A] When this is placed from the Stage to the Waiting Room, you may put this Rested in the Slot this was in.”

Event counters are generally outclassed by character counters. The main reason for this is that it can be much more difficult to cycle events for characters. The events can’t be searched or salvaged generally (with a few exceptions of course, Kill la Kill and Star Wars comes to mind here).  Also many event counter effects are generally weaker or have greater costs than their character counterparts. This event however, might be worth playing despite the drawbacks.

In short this card lets you pay 1 and discard the event to give free encore to two characters. At level 2 and beyond if you can pay this cost to revive 2 level 3s then you are certainly coming out ahead. Two level 3s would cost 4 stock and 2 cards to play from hand. This can save you resources late game which could be a huge advantage. The “Goddess” trait requirement is not that hard to fullfill and this could be used in multicolored decks. There is a slight trade off of not being able to power over an opponents character which could hurt a bit but I think in many scenarios the 2 encores might be worth it. Certainly a good event counter.

That concludes part 2 of my Konosuba set overview. Coming soon will be the third and final installment which will focus on the yellow cards. What do you think of the set? Please comment below if you have any thoughts. Also if you wish to keep up with the latest news from  this site, then please follow me on Twitter (@Railgunfan75) and Facebook (Railgunfan75’s Geek Blog for news and updates. So until next time, this is Railgunan75 signing off! See ya soon adventurers!

Advertisements

One comment on “Weiss Schwarz Set Overview: Konosuba Part 2: Blue

  1. Pingback: Weiss Schwarz Set Overview Konosuba Part 3: Yellow | railgunfan75's Geek blog

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Information

This entry was posted on August 10, 2017 by in Set Overviews, Weiss Schwarz and tagged , , , , , .

Blogs I Follow

Categories

Top Posts & Pages

Archives

Blogs I Follow

Follow railgunfan75's Geek blog on WordPress.com

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 157 other followers

%d bloggers like this: